Tuesday, December 11, 2007

Tin Man (part 2)

Glitch awakens and looks for his friends. He finds Cain, still alive, but unconscious and frozen from falling into the lake after being thrown through the window by Zero. He helps Cain and takes him inside, lighting a fire to keep him warm. When Cain comes to, Glitch explains that he can't find the others and shows Cain that his life was saved due to the toy horse that used to belong to Cain's son that carried in his breast pocket. The toy had stopped the bullet.

Azkadellia tries to use Lylo to read D.G.'s memories. It's very painful for him, but Azkadellia and her minions force him to try and see. D.G. begs them to stop, but they don't listen. She says "How can he remember if I don't!?" But Lylo discovers that D.G.'s memories are cloaked in magic, and manages to only pull out one name; The Gray Gale. Azkadellia asks D.G. what the Gray Gale is, but she still can't remember. Lylo passes out from being tortured so long. D.G. is put back into her cell and Azkadellia goes to confront their mother.


The Queen is kept inside a globe-like case where she is isolated on a small strip of land; she can't go anywhere or leave the prison. Azkadellia tries to get her mother to tell her what the Gray Gale is, but she won't tell.

D.G. is put in a cell next to the Mystical Man, who was also captured by the Longcoats. She tries to ask him about the Gray Gale but he doesn't want to answer because he knows Azkadellia is listening in. He knows she put them next to each other on purpose. He tries to give her some cryptic clues, but Azkadellia comes and kills him. Once they leave, D.G. throws food on a switch which makes a mouse run across it and open the cell door near hers. A dog runs out and then turns another switch that lets D.G. out. The dog barks so she follows him and they soon arrive at the area where Raw is held. After freeing him, the dog leads them down the hall where they encounter some Longcoats. Raw hits one over the head with a wrench and it turns out to be Glitch. Cain and Glitch have come to rescue them.

The dog leads them all out of the castle through a room with a huge machine in it. The guards chase them, but they get away. Once they are safe, the dog suddenly transforms into a human man. The group is surprised, but he asks D.G. to dig into her memories. She remembers a time when she was a little girl at a place by the a lake with her mother and her sister. She remembers the man teaching her how to do magic. She has mistaken his name, Tutor, and called him Toto. Cain doesn't trust him, but he reassures everyone he's on their side.

D.G. had learned from the Mystic Man that Azkadellia was going to try to destroy the O.Z. using the machine they ran through. She tells everyone this and they try to figure out how to stop her. As they start walking, Toto drops a shiny little disc on the ground. A mobat comes along soon after and takes the disc back to Azkadellia. It shows her where they are when she puts it into a player. Her plan is to let D.G. lead her right to where the Gray Gale is and where the Emerald is.

The group finds the help of resistant fighters who fight against Azkadellia's evil reign. They give them shelter while they wait until night fall to try and get past the Longcoats that are guarding the chasm they want to cross. They learn that the machine Azkadellia is using is called a Anti-Sun Seeder. Glitch knows what it is and thinks he invited it, but he can't remember. They have Raw read his memories and touch a mirror which shows everyone the memories. They see the past and Azkadellia takes over because the Queen gave up her powers to bring D.G. back to life. And since Glitch (who's real name is Ambrose) wouldn't betray the Queen and give up the plans for the Sun Seeder, she has her minions remove half of his brain. Everyone is upset at the vision, but Glitch doesn't remember any of it. D.G. is especially sad because she says it's her fault that Azkadellia took over. Cain tells her not to blame herself. On their way out, Cain sees a toy horse that looks just like his son's. He asks the people where they got it from and they say a traveller and her son gave it to them on their way through. Cain's family is still alive.

They sneak past the Longcoats and they travel for a while and find a little house. No one is inside, but there is a grave beside the house and it has Cain's wife's name on it. He is broken hearted as he loses his wife all over again. Next to the house is a tin suit that looks just like the one he was trapped in. He rushes to open it, afraid that his son is in it, but it's empty. As they travel more, Toto is caught as a mobat comes to pick up the disc before the group is out of sight. Cain shoots and kills it and Glitch finds the disc. Toto explains that he cares for D.G more than anyone else in the world, but Azkadellia made him a deal; he would let her track them for his freedom. He was hoping that D.G could find the Emerald and stop Azkadellia before she caught up with them. They make him stay in dog form so as not to leave anymore discs and agree to let him keep travelling with them.


D.G. remembers what way to go, and they come to the place of her childhood. Everything comes back to her and she remembers everything; When they were kids, Azkadellia and D.G. were great friends. They learned magic together from Tutor and played together in the woods. By holding hands, they created a protective barrier that saved them from being attacked by a bear. One day, D.G. suggests they go adventuring. "Your adventures always seem to get me into trouble" Azkadellia protests, but D.G insists so they wander off into the woods again. They come by a cave, the same cave from D.G.'s nightmares. Inside, they discover and accidentally set free a evil witch. They hold hands to protect themselves, but D.G. gets scared and lets go. The witch then takes over Azkdadellia's body and the mobats inside the cave fly into her as well.

The young child D.G runs back to to her mother, crying and distraught. Her mother asks her what's wrong and she cries saying that she "let go" and something happened to Azkadellia. But Azkadellia comes walking back to the gazebo. Her mothers points out to D.G. that her sister is right there then asks Azkadellia if she's okay. Azkadellia gives a cold look and says she's "never felt better."

Back in the present time, D.G. is horrified. She says it's all her fault that her sister is evil now and she's possessed by the evil witch.

The end of Part 2.

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